In particular, videogame play and digital storytelling using audio and video formats, computers, and online virtual world exploration are examined as techniques used to evoke a client’s personal story construction and story transformation. The use of digital art and digital play as therapeutic interventions are explored and discussed. This dissertation uses the word “remix” as a metaphor for therapeutic techniques that play with the idea of transformation. An emphasis is placed on the idea of the “remix ” DJs use remixing as a standard technique of expression, taking existing records and mixing them up (blending, cutting, fading, and scratching) to create something new and powerful (changing the groove, if you will). This dissertation asks three questions: First, how can digital media art be used in therapy sessions with children and adolescents? Second, what are the experiences of children and adolescents who use digital media art in therapy sessions? And third, what are the experiences of therapists who facilitate therapy sessions that use digital media art? This dissertation draws on my background in behavioral work with children, as well as my work as a videographer and my experience in the realm of hip-hop culture as a DJ. This dissertation explores novel approaches to using digital media art in therapeutic sessions with children and adolescents. The qualitative themes were: (a) Sequential Art can be projective, (b) Sequential Art can be narrative, (c) Sequential Art is rarely used as a therapeutic tool, and (d) Sequential art has potential. The survey results indicated there is interest in using comic book-style art in therapy. This information was then analyzed to evaluate the potential of using comics for therapeutic ends. This study gathered opinions from a selected group of professional counselors, students, and educators. Using Sequential Art as both a narrative and projective technique could be an effective way of working with clients in a non-verbal way. Narrative therapeutic techniques can help individuals change their cognition regarding the stories of their lives. In therapy, projective tests have the ability to bring to light unconscious issues affecting the client. It is an ancient form of communication that has found a modern expression in comic strips and comic books. Whatever your views, you should find material here to boost or challenge them, in short to give you a fresher and more informed outlook on the format.Sequential Art can be defined as images deployed in a sequence to tell a story graphically or convey information. Whether you are a “comics” fan or not, we hope that this in-depth consideration of the craft will shed a new light on something that is still controversial in some circles and not taken as seriously as it should be – either by the literary or the graphical fraternity. By the same token, one should not become too bogged down in the technical perfections of each frame, but always keep in mind the need to express the idea of movement and continuity. It is crucial for sequential artists to remember that most readers are coming to their work for the first time and need to be led gently by the hand that guides the pen. One of the traps that young designers tend to fall into, they mostly agreed, was to assume that their readers know how the story will go and what happens next, having become so lost in their own interior world for so long that when they come to actually draw the sequences they have imagined so often, they often skip vital details. In this issue, we have gathered together 36 sequential artists to give us their views on their art and share examples of it with us. And he summed it up as an art form that uses images deployed in sequence for graphic story-telling or to convey information. He analyzed the essential elements into four parts: design, drawing, caricature and writing. The term “sequential art” seems to have been first recorded in 1985 by comics artist Will Elsner for the title of his book Comics And Sequential Art.
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